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LlamaZOO Design System

LlamaZOO Interactive  |  2020
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Overview

When I joined LlamaZOO in 2019, the UI across our products needed a fresh start. Each product used solid blue or green backgrounds, which made links hard to distinguish and limited how we could use color in any meaningful way. As the product suite grew, so did the visual inconsistencies — and it was starting to affect both usability and development time.

My goal was to bring clarity, consistency, and scalability to the UI by building a design system tailored to the unique requirements of Unity.​

My Role

​I led the creation of the design system from the ground up — auditing the existing UI, defining the visual foundations, building components, and working closely with the development team to ensure everything could be implemented smoothly in Unity.

Approach

BEFORE & AFTER

What I Delivered

  1. A unified color system across products

  2. Core UI components ready for development

  3. Defined interaction states (Default, Hover, Selected, etc.)

  4. A consistent visual language that worked within Unity’s constraints


The system made prototypes feel more realistic and gave developers clearer direction, reducing back-and-forth and helping new UI features get built faster.

Impact

The new system brought immediate clarity to the UI and made it easier to design and implement new features. Developers no longer had to build everything from scratch, and the product experience became far more consistent across the board.

© 2026 Whitney Varona

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